Battlefield 1 | The Review
Now that all of the highly anticipated first person shooters for the year are released, it is finally time to write a review for Battlefield 1 (and its competitors). This review will be short and sweet, plus most readers really don’t care for these lengthy drawn out reviews and usually skip to the overall final score anyway.
The campaign for this release breaks away from the traditional linear perspective of one character and separates the campaign into five short stories that have no relation or connection to each other. In a real war everyone is not just a hero or villain, there is also that grey area for the antihero, opportunists and the victims of circumstance. This campaign ventures into that grey area a bit and delivers a fresh new perspective in storytelling for the first person shooter genre. The World War 1 themed mini series is as fun as it is interesting and doesn’t stick to the same run and gun play mechanic for each story. As for the technical aspects of the campaign, the environments and player models are phenomenal alongside a solid set of controls that compliment the gameplay experience even more. The only complaint about the campaign is its brevity. The campaign is so interesting and fun to to play, it leaves you wanting a bit more after its completion. Personally, I would have been fine with an additional 2 to 3 more short stories to feel completely satisfied with the single player experience and still wouldn’t feel as if it were too long.
The multiplayer facet of Battlefield 1 sticks to its roots with a continued focus on large open area combat. The maps are larger with even more destructible environments, vehicles, field weapons and a newly added dynamic weather system. The weather is an external factor that’s uncontrollable and can force players to adjust their play style to stay alive during harsh weather. For example, dense fog limits your field of vision if you are a sniper and may force you to use close-quarter combat techniques until the fog clears. The field weapons give some added stability to the multiplayer experience, by not letting the vehicles seem so overpowering during matches, especially since it is WW1 and rocket launchers non existent. The classes have been revamped for Battlefield 1 along with the weapon selection, which is more distinct and not cluttered with a large arsenal of very similar weapons.
As in the previous Battlefield titles, snipers are rampant on all the maps and now are even more dangerous in close quarters combat due to the game’s highly effective sidearms. Even though Battlefield 1 has implemented a bullet drop feature, it doesn’t really balance out the classes that much, especially since players can just aim higher above the target to compensate for the bullet drop for long distance kills. The maps very open and have few obstructions, which make the multiplayer experience more of a sniper fest and shows a great unbalance between the classes. The other issue is the matchmaking system for joining your friends, it is confusing and kind of buggy, so playing with your own party is a hassle. There are other minor bugs and freezes during multiplayer gameplay, but nothing to really dampen your gameplay experience.
Some of the classic multiplayer game modes that you know and love have returned to Battlefield 1, but there are a couple of new surprises as well. If you are new to the franchise, I have a detailed list of the available game modes below with a brief description of each one. The modes are as follows:
Conquest is a large-scale game mode with up to 64 players fighting for the control of key objectives. Conquest brings together all the elements of an all out war, whether you are on foot in the frontlines or in any of the many available vehicles (Tanks, Planes, Armored Cars, Etc.).
This is a fast-paced infantry focused mode that is meant for close quarters combat. The locations are smaller than Conquest, but still revolves around strategic objectives.
Operations is a new game mode that has been introduced to fit the World War 1 theme of Battlefield 1. This mode is actually based upon real battles of World War I and spans across several maps. Win or lose, the outcome of the current round carries over to the next map, giving teams a chance to fight a sequence of interrelated battles. Operations redefines large scale combat for a first person shooter to a new extreme. Never has there been a game mode this ambitious, where you can actually see the map you previously fought over on the horizon as you progress through the match.
In Operations, the teams are split into either defender or attacker. The attackers must storm towards the enemy defensive positions (on foot, vehicles, and even horseback) to capture and hold all positions in order conquer the sector being fought over. Once the sector is won, the defenders will have to fall back to the next sector and regroup. As a defender, you’ll win the Operation if you kill enough enemies to drain the battalions.
For this game mode, the attacking team must destroy the defending team’s Telegraph Posts by planting and defending explosives until they detonate. The defending team must try to deny the attackers by disarming the planted explosives, but if they fail, the defenders must fall back to the next sector. To win as an attacker, the Telegraph positions in every sector must be destroyed by the end of the match. To win as the defending team, kill enough attackers to drain the number of available reinforcements or by have at least one Telegraph position left undamaged when time runs out.
Team Deathmatch is a very simple game mode. It’s an infantry based mode where each team must kill as many enemies as possible to have the highest score by the end of the match.
War Pigeons is a brand new game mode, in which the opposing teams fight to use messenger pigeons to call in artillery barrages on their opponents. This mode is very similar to Halo’s Oddball, but instead of a ball, players must locate a pigeon and carry it to a safe location. Once in a safe location, a message must be prepared and sent off to request artillery support. The opposing team can deny the team with a message by shooting down the pigeon, but if unsuccessful an artillery barrage will occur. The first team to successfully deliver three artillery strikes on their opponent wins the match.
Overall this is one of the best blockbuster titles this year in the first person shooter category and definitely is worth the purchase. If you are one of the many gamers torn between franchises this holiday season and trying to decide which game is better, either Call of Duty: Infinite Warfare or Battlefield 1, it is definitely Battlefield 1.
New Multiplayer Modes
Unbalanced Multiplayer Classes
Game Load Times
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